Golden Sun Rom

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I'd like to point out that it isn't a top DS games, is a list of the mustplay/must try/worth a play DS games. I'm planning to add to my Jesus-pendrive a various collection of roms (I just found a full torrent with every DS game), and I'll start with the DS. Overall, I would recommend Golden Sun to any fan of RPGs, or even just someone looking for a satisfying experience on the GBA. DeriLoko2 rates this game: 5/5 Golden Sun (U)(Mode7) is a Game Boy Advance game that was created and published by Nintendo.

Contents GameplayThe game features a world with 3D environments and entirely 3D battles, and it features optional touch-screen stylus control. Stylus control is an additional way of controlling the functions that can otherwise be handled with the base control scheme from previous games, with touchable icons on screen that quickly and easily select and use Psynergy shortcuts.The game features an encyclopedia system designed to tell players history of the world (including information about the previous games), and explain plot and character elements occurring in the present. As characters talk, specific text will highlight with hyperlinks, and if the player taps on the text with the stylus, that term's page from the encyclopedia will open up on the upper screen to fill players in on the details. If the page has already been read beforehand, the hyperlink will remain, but in a darkened color.Eight all-new playable characters comprise the eventual final party, and unlike in previous games where there would be four characters at first and then suddenly jump up to eight, the full party is assembled at a steady rate as the game progresses. Characters are more-or-less similar in battle to previous games, but one of the characters, has an entirely different battle style in which she transforms between humanoid and werewolf forms, where even her Attack and Defend commands are altered.

Once again, there are 72 to collect, 18 for each element and therefore 9 for allocation to each of the eight playable characters; however, there are new Djinn introduced, and Djinn that are missing from the previous games. Some of these Djinn are present on adult and, who join battles as uncontrolled 'guest' characters in the beginning stages of the game. The system was also altered to allow each Djinni to have a unique design to differentiate it from all other Djinn of the same element.The Class system is very similar to the original games in terms of how Djinn influence them, but in accordance with the new characters there are four new mono-element classes and two new dual-element classes, and some of the existing classes have been slightly retooled, such as with the now having its own party-healing Psynergy. Classes provided by Class-changing items like in no longer exist, however.All 29 from the Game Boy Advance titles return in Dark Dawn, redesigned for 3D presentation, with a few being changed more drastically, such as Boreas. One all-new summon, a Venus-aligned summon named, was added, and appears identical to the chandelier in the 'Culture Advanced' commercial for the original. This makes for a total of an even 30, and like in The Lost Age, the party starts out with access to the 'initial 16' and must collect the other 14 by finding their in the game world.

Djinn that are on Standby now wander around the top screen of the DS in 2D while the battle takes place in 3D below. When a summon is used, the appropriate amount of Djinn will be removed from the top screen.Psynergy old and new make fully 3D appearances as well, such as the, which is used to shift objects around., is now inherent to, regardless of class series (without its upgraded forms, Mad Growth and Wild Growth), so that he can use it as a utility Psynergy effect without having to constantly change classes, as was required in the original games.Items and their categories are similar to the previous games, but with several important changes and additions. Have been divided into Staffs and Ankhs, the latter of which is a more restricted sub-category. Are introduced as an all-new weapon type and Sveta uses her own category of weapons called. Defensive equipment on the whole is less changed, though Shirts have been removed as supplementary equipment, while Rings have more of an emphasis on increasing stats, where before they had been almost solely about being usable items. Every weapon in the game has its own, unique 3D model that appears held by a character during battle. All weapons have Unleash effects, and most have multiple unleashes.

Weapons will unlock unleashes when the character gains experience with the weapons in battle in a new weapon-experience system. Unleashes themselves have a wider array of effects as well, such as being able to hit all enemies on the battlefield at once.Battle is very similar to the previous games, in that a party of four characters fights an enemy group, reserve party members may be switched in once per turn, and when the first party is all downed, the reserve party jumps in. Perhaps the most critical change is that when a character is set to attack an enemy, but another character has defeated that enemy beforehand in the same turn, the character will no longer automatically Defend; their attack will be redirected to another enemy on the battlefield.There is no connectivity with Golden Sun: The Lost Age, even though GBA games can be inserted in the GBA slot of older DS systems. Furthermore, there is no Easy mode or Hard mode to replay the game with.Synopsis PlotThe game picks up 30 years after the first two games in the series left off. At the end of, the heroes succeeded in bringing the world-healing power of Alchemy back to the world of. In the years since, the immense power of Alchemy has changed nearly everything.

Continents have shifted, new countries have emerged, and new species have appeared. But the world is now imperiled by a new threat., which suck the elemental Psynergy from both the land and power-wielding Adepts alike, are spreading across the world. A new generation of heroes - the children of those from the previous games - are drawn into the mystery behind the vortexes, as they cross a chaotic world that is succumbing to a new evil.The story begins at a that overlooks the site where sank 30 years ago. There, a grown up and live and observe the site with their sons, and respectively., the daughter of, has come to visit and is chastising Tyrell when he commandeers the, a flying device developed by her father for reaching, which may still contain mysteries pertaining to Alchemy. Unfortunately, Tyrell loses control and crashes, prompting the others to go rescue him from the nearby forest.In a, the group encounter a large Psynergy vortex and a that has been mutated by the phenomenon. After defeating the creature and saving Tyrell, Isaac and Garet decide to task the children with retrieving a from the legendary bird, which is a vital component for making another soarwing.

Isaac decides to contact, who like Garet and himself, has not aged much since being exposed to the Golden Sun. At the where they are to meet Kraden, an accident makes the bridge inaccessible, and forces a change in plans. At the caverns beneath a, Matthew and his friends finally meet up with Kraden, who is accompanied by and, two water adepts and the children of.However, Matthew, Tyrell, and Karis are ambushed by mysterious soldiers and are forced to fight, during which Rief is kidnapped.

The soldiers are led by two men, a and a swordsman named, who belong to a group called the. They promise to release Rief, but do not say which exit, which forces Matthew and the others to take the nearest exit in the hopes of finding and saving Kraden's apprentice. Luckily, Rief is found unharmed, but Blados has sealed the exit behind the group, forcing them to pass through the region of to reach and Kraden.Matthew and the party make their way to the village of. There, they discover a device called the, one of two devices that may help the party reach. However, the device will not fully activate without the, which is hidden in a labyrinth called the beneath the kingdom of. In Kaocho, Matthew and the others are greeted by a woman named, another member of the.

Has convinced of Kaocho that Matthew and the gang can infiltrate the southern kingdom of and obtain the means to entering the Ouroboros. But when they refuse, the four are nearly trapped in the labyrinth.After escaping, they head for Ayuthay, where they meet, another Mercury adept whose father was a mysterious and powerful adept who passed by 20 years ago, activating the, which generates water. Amiti joins the group and eventually they are able to make their way over and arrive in a small village called, where they meet and his tutor,. The two are attempting to save Ryu's sister, from the country of Morgal, which is ruled by the, a race of animal/human hybrids that emerged after the Golden Sun event. Ryu Kou's father was killed during a bloody conflict with the beastmen, and his sister is set for execution on the next full moon.On their way to, the capital of, Matthew and the party encounter a beastman girl named, a Jupiter Adept who can read minds (much like ' father, ) who briefly joins Matthew to help his party reach Morgal, but departs when she learns of the party's intention to fight the Mountain Roc. In Belinsk, the group are unable to find Kraden, and decide to explore the surrounding area.

In, Matthew meets an aged (a pirate encountered in the Lost Age) who is preparing to invade Belinsk in order to save his son, who was captured by King, the ruler of Morgal. Traveling to (a location from the first game, which was moved eastward after the Golden Sun), Matthew and the gang meet and, two that had aided Isaac and his party 30 years ago. Before helping Matthew on his way, Tret hints that Amiti may be somehow related to Rief, while Laurel instructs the group to avoid activating the located in the ruins beneath Belinsk.Before reaching and the nest of the Mountain Roc, reappears with a message from Sveta.

Here, the group learns that she is Volechek's younger sister, and that she left in order to help procure for Matthew and the others to gain access to the Mountain Roc. After accquiring the feather, Blados and Chalis appear, and coerce Ryu Kou into betraying Matthew and taking the, a stone necessary for activating the Alchemy Dynamo. Returning to Belinsk after reuniting a band, as their is needed to access the ruins, Matthew and the others once more meet up with Sveta, as well as Ryu Kou and Hou Zan.At the heart of the ruins, and reappear, along with the masked man, who addresses himself as. After fighting Blados and Chalis, the party discover that Arcanus has forced Ryu Kou into activating the Alchemy Dynamo. Arcanus then explains that the ruins are really a, much like the from the previous games, and that it is a machine that harnesses light.After securing Ryu Kou's sister and saving Eoleo, the appears over Belinsk, covering much of Weyard in darkness and summoning terrifying monsters. In the confusion, Briggs is killed trying to reach his son and the gang, and Volechek resigns himself to staying in his now destroyed kingdom, but not before giving Sveta an that may help them reverse the Grave Eclipse.

Eoleo then appoints Matthew captain of his father's ship, while Kraden informs Rief that his sister has left to sail with.Traveling the world for clues, Matthew's party learns that the only way to stop the Grave Eclipse is the, a device built by the ancients of Weyard. Along the way, they meet a Venus Adept named, who is the daughter of and, who were originally encountered in (an area from the Lost Age), but are now the rulers of, and collect a set of armor called the. Traversing the massive, the gang reaches the Apollo Lens, where they are once more confronted by Arcanus and the Tuaparang. Here, it is revealed the Arcanus is none other than, who has seemingly survived his apparent demise at the end of the previous game. In a strange twist, Alex stalls Blados and Chalis for time and allows Matthew and the others to reach the device.Before they can reach the Lens, a mysterious creature called the appears, and Matthew and the others are forced to fight both it and Blados and Chalis. After either defeating Chaos Hound or both Blados and Chalis, the Dark Adepts summon dark spirits to increase the monster's power, only to be pulled in with it and merge to form.After the battle, Sveta tearfully realizes the creature is her brother, Volechek. When Matthew attempts to activate the Lens, the pure light radiating from the area repels him.

Sveta resigns herself to activating the device herself, despite the risk to her life. Sleeping dogs cheats ps3 infinite health. Linking her spirit with Matthew, the two prepare to activate the Lens, until Volechek intervenes, having regained his senses. The beastmen King slaps her away and onto the ground.

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He activates the Lens, sacrificing his life and ending the eclipse, saving the world from its darkness.Sometime later, Sveta has been crowned the new Queen of Belinsk and sees Matthew and his friends off along with the others as they prepare to leave. Rief decides to continue traveling with Kraden in the hopes of reuniting with his sister, Nowell, while Eoleo plans on returning Himi to her home in Yamata City before heading back to Champa. Saying their farewells, Matthew, Karis, and Tyrell head back home to.After the credits, Matthew and his friends return to the cabin near Mt. Their happy return home is cut short when they witness a massive Psynergy Vortex of immense size appear (presumably the Mourning Moon), and the words 'The End.?' Flash across the screen.The starting 3 characters. From left to right: Matthew, Karis, and Tyrell CharactersThe game's core team of characters is made up of the sons and daughters of the previous two games' heroes. Characters from the original games including Isaac, Garet and Kraden return, some of whom are playable at certain points.is a Venus Adept, the son of Isaac and Jenna, and Dark Dawn's main protagonist.

Is a Mars Adept like his father,. Is a Jupiter Adept and daughter of. Is a Mercury Adept and the son of, and is an apprentice of Kraden's, along with his sister.