Haven Moon Hint

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Altitude & Azimuth: The Horizontal Coordinate System. By Konstantin Bikos. The horizontal coordinate system, also known as the Alt/Az system, is a method for describing the exact position of objects in the sky, such as planets, the Sun, or the Moon.

Hi Marian and sureshot,I, too am having a really hard time trying to get the correct placement of the 'bars' along the walkways on Cannon Island. I've had to restart the game many times, since there is no way to save at any point, starting all over until this difficult puzzle, but I always end up getting it wrong. There are quite a few video walkthroughs, but they are very confusing and hard to follow.

Even the STEAM text walkthrough was no help at all when it gave the 'solution' to this puzzle. All it said was: 'Open both doors and go forward. Turn all the switches to ON except the first one.' Doing that did NOT work.

The video walkthroughs just showed a very complicated procedure which I wasn't able to follow at ALL. I could really use some help with this.SandyRe: Haven Moon Canon Island12/18/16 11:07 AM 12/18/16 11:07 AMJoined: Jul 2000Posts: 38,881. Sanford - I was able to turn on the power on Cannon Island - I too cannot follow the STEAM walkthrough nor any of the other walkthroughs on the Internet. Chief said to not turn on the condenser with the most rust. I found what looks like 2 of them with a lot of rust which I didn't turn on - I took a guess that moving the handle to point to the dome light turns that condenser ON while moving the bar away from the dome light turns it OFF - I assumed that since there is no other indicator whether a condenser is on or off.Ok so I fiddled with the gates to try and reach all the condensers then turn ON ONE condenser at a time and go back to the the room with the meter and see what the gauge says. If it advanced, I went to the next condenser on the walkway and turned it ON and again go back to see the meter. If the needle on the meter showed LESS power, I went back and turned that bar the other way.

I did this routine until I got the power ON the meter and threw the switch. This took me about an hour of wasted time -OK So the power is ON and I got one transporter to work -but I STILL cannot see anywhere where there are clues to these puzzles that might even hint on what to do next. The walkthroughs are not really any help - they 'may' show you what to do but offer no help on where the clue came from to do the action or figure it out.That's where I am at now - trying to figure what to do next.

Quoting Chief, 'if you are where I think, look up to where the handles are and see a small bar that will give you the indication on which direction to turn the handle.' .Above is a quote from Chief.I looked but couldn't find the 'small bar' that will give the indication on which to turn the handle. Sureshot, I think I'm just going to move the handles one by one, as you did, switching those four switches around in the corridor. Thanks so much for your input.

BTW, im at a steady number 3 on the transporter power indicator so far.SandyRe: Haven Moon Canon Island12/18/16 07:29 PM 12/18/16 07:29 PMJoined: Oct 2009Posts: 753. Finally, Sureshot,I got the power on to the teleporters, thanks to YOU. The DOME LIGHT hint was the clue to this whole puzzle of off/on, so after leaving the first bar on OFF, I did a lot of switching around with those switches in the corridor and set all of the other bars towards the dome lights.This took me at least an hour or more to get it right. The power meter was at 6 and a half before I pulled the lever and the light came on. Since then I have solved the 'EMBLEM puzzle' (in the empty cable car bay) following the STEAM WT, and now I'm ready to move on.SandyRe: Haven Moon Canon Island12/19/16 08:56 AM 12/19/16 08:56 AMJoined: Dec 1999Posts: 69,957.

Mag, Chief, Sureshot,I finally finished this game. The STEAM wt wasn't much help, but the VIDEO wt worked for me. It worked because of 'ALT+TAB' between the game and the wt every few steps of the way. LOL Now i'm going to finish Deponia Doomsday.

And after that,maybe I'll purchase and play 'Silence'. Actually, I'm trying to wait until there is a 'sale' from one or more of the sellers.Thanks to all of you for your help with Haven Moon.SandyRe: Haven Moon Canon Island12/20/16 06:21 PM 12/20/16 06:21 PMJoined: Oct 2009Posts: 753.

Telescope Island

Walk forward and read the note left by Ektor Turren, then take the key from the back of the device. Go over the walkways to the large glass building with the domed roof. Read 3 more notes on the desk here, and look at the large sketches. Go up the spiral staircase and look at the maps of the surrounding islands.

Go back towards the starting platform, and follow the rocky path down to a huge turbine. Turn the wheel on the side to lower the turbine into the water. Find another wheel just off the platform and turn this so the whole device rotates 90 degrees. Now open the panel on the side of the device - the power gauge should show that you are somewhere between 9 and 10. Pull the lever on the right of the gauge Seleos awakens.

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Follow the other narrow path down near the water. Activate the Telescope Island Beacon (1/4) using the small handle near its base. Next head to the large brick building. Move one lever to Base and the other to Lab. Enter the airship and pull the handle in the ceiling to set off.

Laboratory Island

Disembark and you will find a combination lock; you don't yet know the combination. Head down a set of steps and activate the Laboratory Island Beacon (2/4) using the small handle near its base; if you look up you will see it flashes 2 times. Get back in the airship and head back to telescope island.

Telescope Island

Climb up the spiral staircase to the telescope. Turn the small handle to open the viewing window, then set the coordinates to 000-000 and press the button. After the telescope rotates, the display should show you the 2 flashing lights from the beacon. Now you know the combination for the lock, based on the notes from downstairs. Travel in the airship once more.

Laboratory Island

Enter the code 2000 into the lock, then turn the wheel Door to knowledge. Go through the door and follow the path to reach a domed building. Turn the small handle to open the door, then go inside. Head around to the left and search the shelves of books until you find a monkey head statue Meet Suzanne. Now go back towards the entrance and head up the spiral staircase. Read 3 notes on the desk here, then go back downstairs. Just to the right of the base of the stairs, there is a panel on the wall - take the small gold key from here. Use the airship to get back to Telescope Island.

Telescope Island

Change the levers so one is set to Base and the other to Cannon. Enter the airship and pull the handle.

Cannon Island

Use your small gold key to open the first door, and you will go through to a large open area with walkways connecting towers. You must turn the handles in each of the 12 towers (they should be facing so one end of the handle is pointed at the light in the ceiling). To reach the towers, you will need to adjust the small handles on the covered walkway at the start. The following shows the layout of the towers:

8
9
2
10
3
11
4

When you first arrive, all four of the small handles are vertical, and you can approach the towers via the left walkway, which is the bottom green square on the diagram above. This is the easiest way to complete the puzzle:

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  1. Set levers: Vertical, vertical, vertical, vertical
  2. Activate towers: 5, 6, 7, 9, 11 and 12
  3. Set levers: Horizontal, horizontal, horizontal, vertical
  4. Activate towers: 2, 3, 4, 8 and 10
  5. Set levers: Vertical, horizontal, horizontal, horizontal

Once you have done this, go back to the airship and open a small side door. The power gauge will be fluctuating. Go and turn off the handle in tower 11. When you come back to the power gauge it will now be stable. Pull the lever on the side and the power light will come on Speed of light. Use the airship to travel again.

Telescope Island

Go up into the telescope room again. You now need to determine the correct elevation over the laboratory for the teleporter coordinates. Increase the second dial in small increments until you see the signal dial increase; this will be maximal at coordinates 000-067. Go to the raised stone platform where you started the game, and enter the small glass building. Set the top set of coordinates here to 000-067 (these are directions for the teleporter). Head to the brick building and use the airship to get back to Laboratory Island.

Laboratory Island

Go down the side steps, then along the rocks under the bridge to reach this island's teleporter. Press the button in the middle to teleport.

Haven moon

Telescope Island

Adjust the levers in the airship building so that one points to Lab and the other to House. While you are here, climb down the ladder where the airship would normally be. Look at the large T logo, and notice that there are 6 large hexagonal screws around the edge. You need to set these correctly, and there are hints on the large T logos that you can find on Laboratory Island and Cannon Island. Going clockwise from the 12 o'clock position, set them to , /, /, , / and . Take the small bronze key from the panel that opens at the bottom of the logo. Now go back and use the teleporter again.

Laboratory Island

Climb back up the steps and get into the airship. Pull the handle to travel to a new destination.

House Island

Walk around the starting level and you will find a large handle. Move it so that it is pointing straight up. Now walk around until you hear a hissing noise; look at the large bolts here to see one has a silver cap rather than bronze (it is on a corner and is second from the top). Open this fake bolt and you will insert your small bronze key Safe place.

Go back to the large handle and move it so that it is pointing to the right. Next head up the stairs and open the doors. Inside, go into the bedroom on the right, and you should hear a hissing sound near the bed. Interact with the fake bolt on one of the corners of the bed. Continue through the next door, then through the narrow golden double doors. Enter the elevator and press the top button to go up. Read the note on the desk here, then go and turn both the small handles so the lights turn on - these control the House Island Teleporter and the House Island Beacon (3/4). Take the elevator back down, then go back down the stairs and use the airship.

Laboratory Island

Go down to the teleporter and press the button in the middle to teleport.

Telescope Island

Climb the spiral staircase up to the telescope. Adjust the coordinates to 028-000 to be fixed on the House Island beacon. Now gradually increase the second dial to get the teleporter coordinates of 028-055. Go back to the teleporter and insert these coordinates into the middle row. Use the teleporter to travel.

House Island

Go down to the bottom of the teleporter platform and adjust the large handle so that it is pointing straight up. Now teleport back again.

Telescope Island

Use the teleporter controls to select the first set of coordinates, then teleport once more.

Laboratory Island

Climb up and use the airship to travel.

House Island

Go up the stairs and use the elevator to go up again. Insert the small bronze key into the stand by itself near the windows. Now take the elevator down twice. Go down the stairs and turn the small handle so you can enter a dome filled with gold. Climb the spiral staircase and read the 2 notes on the desk - the coordinates for the Cannon Island teleporter are there. Head back up in the elevator and use the airship.

Laboratory Island

Go down to the teleporter and press the button in the middle to teleport.

Telescope Island

Go to the teleporter controls and enter the new set of coordinates into the bottom row: 317-026. Use the teleporter.

Cannon Island

Head along the short corridor and through the door to reach the outside. Go down the steps and activate the Cannon Island Beacon (4/4) using the small handle near its base Illuminated path.

Head back inside and approach the other door. Press the call button, then enter the elevator and go up. Use your small gold key to get through the door here. Open a doorway to the right to see another fluctuating power gauge. Go forward to return to the grid of towers as before:

8
9
2
10
3
11
4

This time follow these instructions:

  1. Set levers: Vertical, vertical, vertical, horizontal
  2. Deactivate towers: 6 (and 11)

Come back and the power gauge should now be stable. Pull the lever on the side and the power light will come on With great power. Go back to the elevator and go up to reach the cannon platform. Enter the control booth and you will see another pair of dials to enter coordinates.

Endings

If you want to get all possible achievements, follow the order of endings as outlined below.

Good Ending

Set the coordinates to 000-067 and press the button to rotate the cannon. Take the elevator down twice to get to the bottom level and use the teleporter to return to Telescope Island. Adjust the lever at the teleporter controls to the top setting (000-067) and use the teleporter again to reach Laboratory Island. Go up the stairs and into the dome building. Just inside the entrance, insert your key into the stand and press the button. After you ascend up into space, read the note in the stand. Find a button on the wall behind you and press it Treasure of Haven Moon.

After the credits, you will end up back on Telescope Island. Adjust the lever at the teleporter controls to the bottom setting (317-026) and use the teleporter again to reach Cannon Island. Take the elevator up twice to return to the cannon platform. Enter the control booth.

Bad Ending

Set the coordinates to 028-055 and press the button to rotate the cannon. Take the elevator down twice to get to the bottom level and use the teleporter to return to Telescope Island. Adjust the lever at the teleporter controls to the middle setting (028-055) and use the teleporter again to reach House Island. Go down the stairs and into the dome building. Just inside the entrance, insert your key into the stand and press the button. After you reach the planet surface, read the note in the stand Seleos Historian.

There is an additional achievement if you see both endings in this order (without restarting the game entirely) Prosperity and chaos.