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Please help the Minecraft Wiki this page if you can. The may contain suggestions.The Minecraft community has developed some standards of gaming which will help any new Minecraft players to get a hang of the game. Millions of users have at some point been very inefficient or died unnecessarily. Therefore, a collected list of things the player should not do or forget has been compiled below in order to make the game experience as enjoyable as possible.

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However, making mistakes is an important step to learn the way of things in Minecraft. In a way, this tutorial acts as a collection of frequent Minecraft mistakes.These are just rules to keep the player safe. If the player gets bored following or doing any of these rules, they should feel free to break them all and play the game their own way. Contents.Possible death The following things not to do in Minecraft could possibly result in the death of the player.By the player Excessive movement Movement such as and drain hunger and more quickly than walking. This will have a serious effect on the player's levels, even if it is more useful for getting around. It is important for the player to try to conserve their hunger bar during the first few days, as renewable food production takes time. A player who lets the hunger bar get too low will not be able to sprint at all anymore (6 hunger points or less ).

A player who encounters hostile should sprint only if necessary. On hard difficulty, the player can die of if the hunger bar reaches zero; on easy and normal, the health of the player drains quickly. It is safer to sprint after the player has a steady food supply. And can be used to move around quickly without using any hunger.This is less important as of, as the player's increases at a slower pace.Food poisoning The player should be careful when eating and as each may inflict the status effect on the player, draining the player's hunger bar.

A piece of rotten flesh has an 80% chance of inflicting for 30 seconds, and a piece of raw chicken has a 30% chance. Eating a will always give the player the Poison status effect, which will cause the player to take two hearts of damage. If the player is careless when using lava, this may be a result (albeit a drastic example of such).is a very dangerous resource.

The player should not keep lava in their hotbar unless they are immediately (or very shortly) going to use it. If the player accidentally uses a lava bucket, they may accidentally kill themselves, as well as damage any builds in the immediate area. Also, the player should not leave items they won't need immediate access to in their hotbar.

Unless the player is going to throw them or has nowhere else in their inventory for the items to go, leaving these items there just clutters up the player's hotbar, setting the player up to waste a bunch of time later.Not bringing a water bucket During adventures, leave a bucket of on the hotbar at all times. In the case of an emergency, it can do the following:.

Extinguish the self-inflicted fire. Solidify pools of lava to a walkable surface of obsidian. Safely descend cliffs. Allow the user to scale cliffs.

Repel. Be placed on the ground to break a fall. Be placed on the ground, then used with a fishing rod, to generate a mobile food sourceJumping off tall structures Jumping off the biggest mountain in Minecraft may seem enticing, however, the player is likely to die from fall damage. It is much safer to descend mountains or cliffs by climbing down normally, or even using water. Alternatively, the player can use the to glide down the mountain. Be very careful on worlds, as even Diamond Armor with Protection and may not reduce enough damage to survive enormous falls.Shooting dangerously If an is shot directly upward, it will fall back down to hit the. Also, the player should not charge at a target immediately after firing an arrow at them, especially if the player is wearing an, as they will collide into the arrow.

(It should be noted that the player can use this as a tactic to create longer-lasting elytra flight with a punch bow, but it is not the most effective way to do so.)Acting carelessly with fire. Fire can spread a long distance.While not as dangerous as, fire is still quite dangerous (as it can burn the player). In addition, it spreads every few seconds and can travel across. Fire is especially dangerous in biomes because the trees are larger (meaning they burn longer) and closer together.

If the player is trying to clear the forest, it is advised they be careful with the fire, and it is best that they have a quick means of escape such as an elytra or a Fire Resistance potion.Showing off with Riptide/ender pearls A enchanted with will double as a means of quick transportation. If the player carelessly launches themselves into the air with Riptide, they can put themselves at risk of serious fall damage and death. The player should be careful not to launch themselves where they may be harmed. Using an or a of slow falling is recommended to prevent accidental death. While it is raining, the player can essentially use Riptide to fly through the air.

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However, without an elytra or a potion of slow falling, this is very dangerous. The player may accidentally fall a long way if they do not use the trident fast enough. It may also stop raining, leaving the player in a very deadly situation.When digging or mining Mining directly vertical (straight up or down) By mining straight down or up, the player places themself in a situation that may easily lead to death. For example, if the player is mining straight down by mining the block they are standing on, they may fall into a system, or and take significant fall damage along with possibly getting swarmed. The player may also fall into. Digging straight down can also get the player stuck in the hole they dug. This is what happens when the player is careless with TNT.

(Click to play the gif.)explosions are very deadly at close range. Whenever possible, the player should use wiring and to delay the explosion and/or remotely detonate the TNT. Should the player happen to have a enchanted with the enchantment, they can also remotely detonate the TNT by shooting it. If necessary, the player should find cover to protect themselves from the explosion. If must be used, run away as quickly as possible.TNT has also a big effect on the environment, and by using it carelessly, you have a big risk of accidentally destroying your house, farms or storages. A huge crater that is a result of using a lot of TNT.It is recommended to wear while using TNT, especially armor enchanted with.Bringing blocks for mining There are many risks linked to deep mining operations. If the player brings a good supply of common blocks (e.g., etc.), it will provide them with material to overcome potential hazards such as pools, large cliffs, or mobs.

It is also essential to have or on hand for crafting.Isolating rare ores before mining Sometimes may be the only block between the player and death. The player should mine away all blocks around diamond ore found while mining. Care should be taken to completely remove or replace any around the diamond ore if any is come upon to ensure that the player will not be in danger while attempting to extract the. The same principle can be applied to any rare resource the player would not want to risk losing.

More common materials such as, and should be gathered above ground, where it is safe, and should be collected from the Nether or from surface lava pools, as it is easier to use a bucket on source blocks in these places. The player should also remember to relight up areas after block light from any removed is gone.Falling into the Void Assuming the player has found a way to get past the bottom layer of the or or has an active portal to the, they will have access to the void.

However, jumping in is suicide. Once the player falls below Y -64 (Y =0 in ), they will begin to rapidly suffer void damage, which the player cannot be immune from. To survive the void, the player would need Regeneration VIII or higher, which is inaccessible without using cheats. Each half-second below y=-64 the player loses 4 health. If the player dies in the void, all of their items will be lost if is not set to true. It should be noted that the void can then be used to the player's advantage as a means to kill enemies.Building nether portals too deep down If the player builds a at the layer they will have a very good chance of spawning on a small island near the lava ocean, meaning that shelter area may be limited to only a few blocks of space. Lava oceans usually leave a lot of room which can also hide trying to snipe the player from the lava.

This area thus leaves the player vulnerable to the possibilities of death or entrapment, depending on whether the fireballs hit the player or the portal. It is recommended that players build their above layer 20. Any expedition to should be taken with caution.Mining gravity-affect blocks quickly The enchantment can cause problems if the player carelessly mines. If the player drills around in sand while moving forward, the game may glitch blocks and suffocate the player for a short time. The player should keep their distance with all gravity affected blocks while mining.

Block glitches as described most often occurs on laggy servers or single-player worlds played on slower computers, so players are less likely to come across such issues while playing on fast computers or servers.The player should note that death is extremely rare from this kind of scenario; a close call is far more likely. Another note worth taking is to be careful near desert ravines, as there are sometimes overhangs of sand with no sandstone beneath them. These blocks will update and fall as soon as they are updated by a player placing or breaking a block next to the sand. This can result in the sand falling away and dropping the player down large heights.Leaving trails underground One way the player can stay oriented in is to place on the walls on only a specific relative side (right or left).

This makes it so the player can follow the torches back by keeping them on the opposite side of the cave that they originally place them(caves are known to split so the player knows which path leads to the surface). Placing torches consistently at one side is also an effective way to light a cave. Another way to stay oriented is to place blocks as markers in intersecting cave areas. Players can very easily get lost in a. They have a complicated, three-dimensional, seemingly endless labyrinth-like structure that can span multiple biomes, with including lighting. In any mining situation, if the player becomes fully lost, they should mine back up to the surface in a safe manner.By mobs Looking at endermen If the player's crosshair touches any part of the upper body of an while within 64 blocks of it, and it turns to see the player doing this, it becomes aggressive toward the player. Without adequate armor for the player, can deal high damage compared to most mobs, and their teleportation abilities make them unpredictable.

If the player provokes an enderman and is unprepared to continue to engage it, the player can use water to pacify the enderman. As of 1.14, the player can stand on a platform of scaffolding; endermen are rendered immobile (even while provoked) on scaffolding, a similar function to cobwebs.If the player wants to hunt endermen without fear of provoking them prematurely, a player can wear a instead of a helmet to prevent enderman from becoming hostile when looking at them. While this is an effective way to approach an enderman safely, the pumpkin also makes it more difficult to see other monsters and fight them, unless using camera view, though this too has its disadvantages if one is not accustomed to it. Another way to use a pumpkin as a helmet is to press F1 (fn + F1 on MAC). However, this view hides the player's hand.

If the player's is of high quality, such as enchanted iron or diamond armor, a normal helmet may be used instead of a pumpkin as the boost in defensive armor may allow the player to fight more efficiently.If the player does not have a carved pumpkin or high-quality armor with which to fight an, a simple strategy is to build a small roof two blocks high, and take refuge under it while fighting the enderman. The player can enter a space that is two blocks high, but an enderman cannot, as they are three blocks tall. Hiding under the roof and striking any enderman with a sword is an easy way to dispatch the mob without taking damage, although most other mobs can still hurt the player.

Alternatively, constructing a pillar four blocks high and attacking from the top of it produces roughly the same result, as an enderman cannot attack the player from that height. In all cases, the player should still be cautious of other wandering mobs.Yet another option is to trap an enderman in a boat before attacking it; this makes it unable to move or teleport, and it can only hit you if you're right up against it.

This rule applies to almost all mobs, however, results may vary depending on how the mob in question attacks: It's basically useless to trap a skeleton, but you can stop a creeper or baby zombie in its tracks. Whatever you do, don't get in the boat.Getting too close to creepers The player should stay away from as they can deal very large amounts of damage from their explosion (A charged creeper in Hard Difficulty deals 145 damage or 72.5 hearts of damage, enough to kill an at close range). The danger of a creeper to an individual player depends on the game's difficulty setting and how prepared defensively the player is. If the player hears the sound of a creeper (which sounds similar to primed ) they should proceed with caution.

If a creeper surprises the player, the player's first goal should be to gain distance from the creeper. Any bit helps, as the player moves faster than a creeper even at walking speed. A creeper.When fighting a creeper, the player should maintain distance.

The best option with this strategy is to use a, as this allows the player can kill creepers from beyond their detection range. A creeper must get close to the player before exploding, enough so that the player can build a 5 block high pillar by jumping and placing a block underneath their feet to allow the player to safely shoot a creeper wandering around the base of the pillar without fear of the creeper exploding.While fighting a creeper using attacks, the player can use a by hitting the creeper while sprinting. This attack hits the creeper farther away than hitting it normally. Usually, this distance is enough to keep the creeper far enough that it doesn't explode, but if it hits a block while being knocked back by the player's attacks, the creeper may not be knocked back very far. This or missing an attack on a creeper could leave the creeper close enough to explode.

Using weapons with Knockback or Punch may help keep a creeper back easier. Can be extremely useful as they often block most of the explosion damage, but should only be used if the creeper is about to explode or takes the player by surprise.A can also be forced to explode if a player uses a on it.

After igniting the creeper, the creeper stops moving and the player has a short time to run out of the explosion's blast radius or hide behind a. A shield can also be used to completely negate all damage from its explosion if the player uses a shield while directly facing the creeper.When all else fails, the player could at least get the creeper to explode as far away from themselves as possible. Ironically, this is the easiest to do on the ' difficulty setting, since creepers can 'count down' to detonation from further away from the player in harder settings than easier ones. It is even possible in some situations to persuade a creeper to explode without causing any damage to the player at all.

Their explosion causes damage to the environment unless the creeper is partially in or the game rule mobGriefing is set to false. Thus, ideally, the player may want to move the creeper into the water before it explodes to decrease damage to the environment.If the player hears a creeper's hiss behind them, they should not attempt to turn around and knock it away or block the damage with a shield as it is completely/nearly impossible to kill a creeper at that point quickly enough to prevent the explosion. Sprinting away to attempt surviving the blast should be the player's highest priority.Beginners playing on hard difficulty instead of easy or peaceful Trying Minecraft in may sound fun for beginners, but new players may not know enough about the game to do well in higher difficulty levels. High difficulties make mobs deal more damage, allow players to starve to death if they run out of food, and certain mobs gain harder to face abilities. New players have less experience dealing with these hazards and may not get the great gaming experience of exploring and experiencing Minecraft in a manageable difficulty for their experience, which may ruin the game for the player.Venturing outside on the first night Normally, the are used to gather more resources, because the player is not well-equipped yet.

The player should stay away from anything that can kill them during the beginning of the game, as the player does not have much in the way of resources such as, or weapons. For some experienced players, this not a problem, as it provides them a challenge that they are experienced enough to handle. Some mobs are more difficult than others and the player should be extra careful about them (see ). Players playing on do not have this problem.

If the player plans on spending nights outside, certain such as are safer than others such as and as the player can see monsters coming from a distance. An area with lots of barriers can be dangerous because the player can easily be surprised by a hidden mob hiding behind a barrier.If you don't sleep for 3 nights or more, Phantoms (flying monsters) appear, so make sure to stay inside! Phantoms can be defeated as easily as un-armored zombies, but the player must constantly be scanning overhead and around. Waiting for a phantom to swoop and level off is a good time to fire an arrow at it. As soon as the phantom is struck by an arrow or melee weapon, it veers off and does not attack the player. Hiding behind a tall is another strategy; the phantom can injure itself to the point of dying by colliding with the cactus in its attempt to attack the player.Forgetting melee weapons when caving A good melee weapon, such as a sword, is a player's best friend when in dangerous situations. One of the worst places to forget a melee weapon is in a cave.

In underground places, players come across mobs in tight spaces, making ranged attacks difficult. It is important for the player to be able to kill mobs which are near the player.Short walls A wall is an excellent means of defending a certain area, either as a way to keep monsters out or for players to shoot enemies from afar without posing any danger to themselves. However, if a wall is designed incorrectly, can easily scale the wall and make the wall far less effective. Spiders treat all vertical surfaces as ladders, allowing them to climb any wall with ease. However, they cannot pass through a block that is directly above them, so building an overhang on the outer side of a wall prevents spiders from climbing any further. The player should be careful to make walls tall enough because spiders can jump over walls shorter than three blocks tall. Note that enemy players can ride horses to jump up to 5 or 6 blocks tall, or wear elytra to fly over walls completely.Carelessness in mineshafts are some of the most dangerous places in.

Have these points in mind:. slow down the player, but not.

A careless player could end up stuck next to a cave spider or a cave spider. The fastest tool to break cobwebs is a set of, but a works quite well in a pinch.

Cobwebs appearing underwater in flooded mine shafts are extremely dangerous as the player may become trapped and drown. Always keep a sword and/or shears handy when traversing mineshafts. The player should be wary of, as it sometimes generates near lava, which can set wooden structures on fire. Mobs can easily lurk behind one of the mineshaft's many corners.

If the mineshaft intersects a, mobs may drop from a ledge high up in the ravines and attack any unsuspecting player. Be wary of mobs that may be in these blind spots. The player should keep themselves orientated to make exiting the shaft easy, as the maze-like corridors can be confusing and disorienting. One way to help find an exit is to make several exit points.Gaps in shelters The purpose of a shelter is to protect the player from the outside world.

Leaving any sort of opening in that shelter defeats the purpose of having one, as monsters can walk right in and attack the player. The player should make sure that their house or fort is secure from all monster attacks, and only has entrances that can be defended easily. If the player wishes to see what is going on outside of their shelter while standing within, windows made out of or are always better than just punching a hole in the wall as an uncovered hole allows arrows to strike the player from outside of the house, and allow mobs to path-find to the player easier.If a sees a player next to such a hole, they can explode from next to the wall. The player can also use a collection of partially transparent blocks as windows such as wooden gates, stairs, slabs, or trapdoors as hostile mobs cannot see through them. If the players must have a hole and not a window, for instance, an arrow slit, a block such as stairs can be used.

Two upside-down stairs facing toward each other in the wall leaves a space almost impossible to shoot through unless very close, making it safe from skeletons. A trapdoor also works great for this purpose, as the trapdoor can be flipped closed when the hole is not in use.Sugar cane farms near bases it is difficult to identify a hidden within.

By the time the player may recognize the threat, the creeper may already be about to explode. If the player desires a sugar cane farm near their house, make sure it is completely safe with the correct precautions to prevent mobs from spawning or wandering into the area. Sugar cane does have its uses, such as the fact that a player can hide from mobs within the middle of a 2-block tall sugar cane. This may help the player avoid dangerous mobs, but it is not a perfect method.Attacking iron golems can be a reliable source of iron, but getting this iron the wrong way may lead to more trouble and should definitely not be done with a player-made iron golem. They only drop 3-6 when they are killed while making it requires 4 iron blocks (36 pieces of iron). Killing iron golems is not a good idea either.

It can also be dangerous to attack an iron golem from a village as they attack the player if provoked and are significantly stronger than the in both health and damage, and can easily kill a player in one hit. Worst of all, killing a village's iron golem lowers the player's popularity with a by 5 points. If the player's popularity with the village drops to -15, iron golems become indefinitely hostile towards the player, until the player's village popularity is restored to a higher amount.This does not mean players cannot harvest iron from iron golems, but rather they just have to construct an, where the iron golems are naturally (technically) spawned and are not killed directly by the player. It is just that the player must provide conditions for the 'natural' spawning of iron golems.Spawning the Wither in the wrong place If the player spawns the in, the Wither could destroy blocks in the floor and open up holes to lava or large caverns, increasing the chance of the player falling into or a pit. Destruction to the ceiling could result in lava pouring down from above. If the wither is instead spawned in the End, it could create holes in the end stone for the player to fall into the void.If the player spawns the wither during a fight with the, the player has to deal with two bosses. The player may attempt to have the wither kill the Ender Dragon or distract endermen, but for most players, killing the Ender Dragon is easier without the wither being there as well as the wither often is more of a hassle to the player than the Ender Dragon.

Also, the wither can destroy end stone, which increases the chance of the player falling into the void. It should be noted that endermen can help the player in a fight against the wither by also attacking the wither. Sometimes the wither can create huge lagging when fighting enderman and the dragon due to the massive amount of wither skulls.Exception: If the player knows the placement of the and, they may try using the top layer in the Nether to help trap the wither during the fight. (This is not that hard, but has disastrous consequences if done incorrectly.)can easily destroy any structure except indestructible blocks.

If the player is planning to fight the wither, they should move very far away from important land and buildings. Withers make huge explosions when spawned and shoot out wither skulls that explode. The player cannot stop the wither from dealing damage to the world. If a wither is spawned in the wrong location, it still takes a large number of hits to be defeated, even with diamond swords with smite enchantments and potions of strength. The best place to fight the wither is in a cave or mineshaft far underground.

This prevents the Wither from flying too high, making it easier to hit. One can also use gamerule commands to prevent mob griefing.Wooden doors in Hard difficulty On hard difficulty, can easily break down wooden doors and attack the player while they are within their base. There are multiple ways to protect a wooden door from zombies in hard difficulty such as placing a block front of the door anytime they are not using it, using an alternative door (, iron doors, trapdoors, etc.), placing a slab at the top of the front of the door (as of of some unspecified edition), or placing a door from inside the door-hole so it is opened to close off the door opening. Another way to block zombies from doors is to place the door in the opened position, as the zombie's A.I. Treats it as open and prevents the zombie from smashing it down.

Has more ways to protect the player's door from zombies along with other threats such as players.Using Knockback enchantments on skeletons Using a with on a knocks it away and gives it more time to attack the player, making it harder to kill the skeleton. There are exceptions, such as when the skeleton could be knocked back into a position which kills it or removes it from where it can harm the player, such as over a cliff.

They would probably die from the fall, and if the water broke their fall then they would not be capable of attacking the player (if the cliff was high enough). Also, a player with a could protect themself against its if the player was using a sword enchanted with Knockback.This is also true when attacking a that is using a (a ranged weapon).Crossing rivers at night-time without a shield are especially dangerous if the player is swimming. Even if the player does not see any skeletons, there may be some out of sight which may walk out unexpectedly. If the player attempts to fight a skeleton while the player is in and the skeleton on land, it shoots fast and tries to knock the player away. Because of the fact that player movement is hampered in water, the player cannot reach the skeleton quickly while swimming, which may completely prevent the player from damaging the skeleton with melee attacks.

It is even harder to fight a skeleton in flowing water if the water is flowing against the player. Meanwhile, diving into a pool may keep many mobs from attacking the player, but skeletons can still shoot arrows through water, even if the arrows move slower through the water.Also, undead mobs such as skeletons do not burn in daylight if they are standing or swimming in a water block, however, they sink underwater. One of the best ways to get a fight with a skeleton is to leave the water and wait for the pursuing skeleton to sink underwater, where the player then has an even playing field to kill it.

It should be noted that either or Frost Walker enchantments on boots can allow fast player movement in the water. If the player has this enchantment, sprinting in the water may be utilized to beat skeletons in water.Not bringing enough equipment for fighting bosses If the player finds an, has the and skulls required to make the, or finds an, and the player decides to defeat these bosses, that player must bring enough equipment as well as the right equipment. These are some suggested items for boss fights:. High protection enchanted or. A, preferably diamond or enchanted ( for the; for the ender dragon and ). A bow, also preferably enchanted ( and for the dragon and wither and avoid using to kill ). to kill guardians.

or. Building blocks or ladders to solve problems with terrain., since it removes the and effects (Not needed for the dragon). Note that Milk also removes beneficial potion effects such as Underwater Breathing & Night Vision. Be sure to bring extra potions to restore those desired effects that were removed from drinking Milk. This is important to remember when relying on potion effects to explore ocean monuments. Friends: it is easier with more than one person, so if the player is on a server it is better to fight as a group.

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Mob, 'Without hesitation, we say buy this game.' - Slide To Play, 'I Dig It Expeditions takes the same popular formula of the original and improves upon it in nearly every way imaginable' - Touch Arcade,'Graphics and sound are downright excellent. If you played the original, this game bests it.' - Phoneblog.com'It’s a fun throw back to old school gaming with enough modern wrinkles to keep it on my iPhone.' - Games Plus BlogTouch Arcade 4.5/5 Best Games Nov.

'09 Slide To Play 4/4 Score Go!Go! Mob Award Pocket Gamer 9/10 Gold Award - Embark on an epic adventure with the fantastic digging machine. Travel the world in search of ancient artifacts, lost civilizations, and unimaginable treasure.Manage fuel, temperature, damage, cargo space, oxygen, etc while searching for underground diggins. Sell your rare collection of artifacts to earn cash.

Use cash to upgrade your digging machine, make repairs, or purchase additional supplies. Discover new hazards, such as ocean currents, methane gas pockets, geo-thermal vents, and a new species unknown to man.Featuring 4 unique locations around the world:. Mid-West United States. Antarctic tundra.

South American Amazon. South Asian Ocean. 6-10 hours of game-play in the campaign.

Plus hours of additional challenges. Freeplay mode. Save checkpoints along the way. New full screen map to chart your underground tunnels.

Dozens of new supplies available to help along the way. New inventory screen to manage your diggins and supplies.