Locoroco 2 Mui Mui House

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The Peanutmaster team has gone locoRoco crazy recently, with the sequel to this, the most random game I have ever played, now in stores. But is it really worth it? Isn’t the first game brilliant as it is? How could anyone possibly add anything to it?Well, they have added to it – and done it well. For a start, don’t worry, all the simple, rolling, randomness is still there, with the same, easy tilting controls.

2018-8-19  I managed to avoid the 15 and 30 rooms glitch, but now I completed the MuiMui House and the trophy won't pop. Is this trophy glitched too? Are there any triggers for it to pop like there were in LocoRoco 1 Remastered? I really don't wanna play the whole game all over again just to get one trophy, so any help would be greatly appreciated! Read about Muimui House by LocoRoco 2 Soundtrack and see the artwork, lyrics and similar artists. Read about Muimui House by LocoRoco 2 Soundtrack and see the artwork, lyrics and similar artists. Playing via Spotify Playing via YouTube. Playback options.

But now, there are more moves, to try out to destroy the evil dark blobs that the muchas have spread across the lands by singing. Secondly, there is more to every level. You can now collect musical notes by doing things like rolling past flowers so they open. There are also parts of a level where you use a hard, hollow object to roll and destroy things in your path like rocks. On top of this, instead of just waiting and watching in the singing sections, you join in by drumming out the beat with the O button. But the biggest change is, rather than something like the world map in LocoRoco 1, LocoRoco 2 has split up the menu into a few sections, and you scroll through them usuing the rolling buttons. Each section has a theme, like jungle, or artic, and it is in these sections you find levels of the same theme.

The levels themself have dont feel so random, either, with a proper kind of goal behind most. Oh, and of course, there is a new LocoRoco – Viole, the purple tomboy. And her song is great!So, all these extras mean LocoRoco 2 isn’t just a stupid sequel like many other games, but a great excuse to get rolling again!RATING: 89%.

LocoRoco 2
Developer(s)SIE Japan Studio
Publisher(s)Sony Computer Entertainment
Director(s)Hiroya Matsugami
Designer(s)Tsutomu Kouno
Artist(s)Keigo Tsuchiya
Composer(s)Nobuyuki Shimizu
Kemmei Adachi
Platform(s)
Release
  • EU: November 21, 2008
  • AU: November 27, 2008
  • JP: December 4, 2008
  • NA: February 10, 2009
Genre(s)Platform, Puzzle
Mode(s)Single-player, multiplayer

Realm royale codes. Bleeding heart plant. LocoRoco 2 is a platformer video game developed SIE Japan Studio and published by Sony Computer Entertainment. It is the sequel to 2006's LocoRoco and was released for the PSPhandheld game console in 2008.[1][2][3]

Plot[edit]

Having successfully defeated the Moja Corps, the LocoRoco settle back in their peaceful life. However, Bon Mucho, the Moja Boss, is not willing to accept defeat, so he devises a terrible song that can suck the life force out of living things, as a new attack on the LocoRoco. Armed with this fearsome song, the Moja boarded their meteorite and set off once more on a mission to conquer the LocoRoco planet. Back there, the LocoRoco finds the new MuiMui house, but right after, the meteor comes crashing down onto a Nyokki, and the Mojas start attacking again (sucking the life force out of living things, and as usual, eating LocoRoco). The LocoRoco then set off on an ever more epic journey to restore the life force into living things and to defeat the Moja Corps.

New features[edit]

LocoRoco 2 has many new features added from its previous game, including the ability to swim underwater, squeeze through crevices, and gain many new abilities. Noticeable new characters in the game include Bonmucho's mother, Majolinè, the BuiBui (who were MuiMui, but got kissed by Majolinè, turning them evil and have a red color to distinguish themselves from the MuiMui), Viole, a new purple LocoRoco, and an old lady named Galanmar.

Gameplay[edit]

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Like the original LocoRoco game, the player controls are the same, as they once again play as the planet. The shoulder buttons are used to tilt the world to maneuver the LocoRoco, and pressing both of the buttons simultaneously causes the LocoRoco to jump. The single large LocoRoco can be separated by pressing circle or through specific points on the level, while individual LocoRoco can merge back into a single being by holding down circle.

Locations[edit]

The location 'backgrounds' are seen in the first LocoRoco, except for the BuiBui Fort and the MuiMui Home. These include: The flower garden (Franzea), the big mountain (Perculoka), the ice mountain (Shamplin), the tropical island (Tropuca), the land of stars (Chapo-Wahr), the dark, spooky land (Dolangomeri), the sunny/rhythmic land, (CaloCaro), the jungle/ancient ruins (Jaojab), the large tree (Yamboona Tree), and the fungus-forest (Kelapton).

References[edit]

  1. ^Lyndon M STAFF (October 8, 2008). 'Loco Roco 2 Hits Japan December 4'. Absolute PlayStation News. Archived from the original on October 10, 2008. Retrieved 2008-10-29.
  2. ^'LocoRoco 2 US PlayStation page'. Archived from the original on December 9, 2008. Retrieved 2008-12-13.
  3. ^'LocoRoco 2 for PSP Rolling to North America Soon'. Retrieved 2008-12-24.
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