Project Cars Ps4

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The ultimate driver journey! Project CARS 2 delivers the soul of motor racing in the world’s most beautiful, authentic, and technically-advanced racing game. FEATURES. 180+ licensed cars from iconic manufacturers. Full 12K & VR Support.

Tested and tuned by pro racing drivers. All-new motorsports (IndyCar, Oval Racing, Rallycross) join old favorites incl. GT3. LiveTrack 3.0: Dynamic surface & weather physics affect vehicle performance and handling in real-time. New loose surface racing (ice, dirt, mud).

《Project CARS 2》的优点还是有的,画质非常的棒,拟真的程度也吊打其他赛车游戏了,这款游戏玩好了以后估计很带感,而且能够在拟真界称霸!物理很真实,从简介上就可以看出满满的都是制作商对它的重视程度!. Project Cars UDP Configuration. This tutorial explains how to enable the UDP Telemetry in Project Cars 1 and is intended for Playstation 4 and XBOX users.

Full 24-hour cycle featuring real-time atmospheric conditions and seasonal ambience. State-of-the art physics model. Revamped gamepad handling. Class-leading Esport capabilities.

Powered by Trusted Reviews Available on Xbox One, PS4 (reviewed), PC We take another look at Project CarsProject Cars has been one of the year’s surprise success stories, to the extent that Slightly Mad Studios has just announced a sequel while the first game’s barely two months old. It’s not hard to understand why. The partly crowd-funded racer has tapped an audience that other racers seemed to be ignoring. It turns out that not everyone wants a social racing focus, Top Gear tie-ins, American racing superstars or the world’s best photo mode, but lots of people do seem to want a game with a fairly straight race-by-race, championship by championship career mode, the option to play full race weekends, a realistic approach to tyre wear and damage and AI racers that are neither robotic nor psychotic. Project Cars delivers on all these counts.In many respects, it’s maturing nicely too. Now on its 1.04 patch, the PS4 version is smoother running, has cleaner edges and is less prone to the menace of screen tear, all of which make for a slightly better experience.

And while we can’t say whether it’s a combination of patches, our own control tweaks or just experience that have done the trick, we’re finding the handling more predictable and consistent these days. Some classes of vehicle – particularly the open wheel racers and karts – can be a nightmare to drive, but that’s what we’d expect. This isn’t a game you can play like or, screaming around the corners with the brakes on and hoping for the best. It requires a little more of the thought and discipline you’d find in PC’s sim racers, though with driving aids on it’s more approachable than Assetto Corsa and the like.Having had more of a chance to experience multiplayer, it’s a little bare bones and lacking in excitement, but you can find a race quickly and the action’s pretty stable. The community seems predisposed towards longer racers with multiple sessions than quickfire sprints with hot cars on fantasy tracks, but in a way that plays to the game’s biggest strengths. If you want arcade-style online racing, you’re better off sticking to Forza 6, DriveClub or The Crew.We’ve also been tackling the PC version with a steering wheel, and it’s unquestionably the best way to enjoy the game. The wheel provides smoother handling and better feedback than a console controller and – matched with the game’s visceral in-car views – makes Project Cars one of the most immersive racers we’ve ever played.

It’s even better than last year’s GRID: Autosport and arguably the best all-round racer on the platform.In short, we’re growing to love Project Cars, but it’s still falling one step short of greatness. We’re still not 100% sold on the career structure, which feels like a grind over longer sessions, and it’s telling that, with the PC version, we’ve mostly stuck to single race events. We like the way that the game focuses on the nuts and bolts of racing, not on tinkering or social rivalries, but a little more interaction that way wouldn’t hurt. What’s more, while we appreciate the lengths Slightly Mad Studios has gone into making the game so customizable, it’s a shame you have to put the effort in to make it work for you.

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Only after following online guides have we been able to set-up a PS4 configuration that really works for us. With rival racers, we’ve been happy to leave most settings at the defaults.See also:Most seriously, while Project Cars has dazzling graphics, beautifully-modelled cars, convincing weather and a great tyre-wear and damage simulation, it still feels slightly rough around the edges. We haven’t had any problems with the PC version, but players across all three platforms are complaining of a range of issues, and just last night we encountered one where the car becomes all-but-undrivable shortly after a mandatory pit-stop, as if the engineers had sucked all the air out of the tyres and left you driving on the rims. When you’ve worked hard to put yourself in first position, this kind of stuff isn’t fun.Needless to say, the developers are on the case, but we still feel that Project Cars isn’t quite as polished as it should be.

Our hope is that the team will fix these and any other issues before it turns its attention to the sequel.VerdictWhen everything works and with the right control configuration, Project Cars is the strongest sim-style racer on console platforms, and the best all-rounder on PC. Less serious racers may find the career a bit of a slog, but if you prioritize quick thrills over authenticity and challenging racing, then Project Cars is not the game for you. Our only real gripe is that it’s still a little buggy, with new issues creeping in with the 1.04 release. There’s nothing wrong that the developers can’t fix, and if they do they’ll have a game that will still be a formidable contender when rolls onto the track.See also: Original Review – May 6 2015Perhaps the biggest criticism you can aim at Project Cars is that it tries to be all things to all racing game fans. It’s being pushed as a sim-style racer in the Forza/Gran Turismo vein, yet it’s closer in spirit to the pre-GRID Toca Race Driver games that Codemasters was pushing out ten years ago. It’s clearly angling for a mainstream audience, yet it also wants to impress those looking for a serious driving sim in the vein of Simbin’s GTR.

It tries its best to please everyone through a mixture of in-depth configuration options and variety of cars and tracks, but it’s a little muddled and inconsistent as a result. We love Project Cars, but we can’t stop thinking that Slightly Mad Studios bit off more than it can chew.Still, let’s start by praising all the good stuff.

Like those old Codemasters racers this is a racing game with all the nonsense stripped away. You’re not here to fill your garage, earn style points or build a better, faster Mustang; you’re here to sign up for championship seasons, enter races, qualify high and finish higher. The Career mode plays like the old Race Driver career mode, but with all the old cut-scene chuffing filtered out. This has its bad points – and we’ll come to those later – but it’s good to see a racing game where the racing is so much the focus.Project Cars has depth and variety as well. We don’t simply get GT and open-wheel racing, but a rich mix of karts, superkarts, open-wheel racing and road races, all organised into seasonal championships and one-off invitationals. Amongst the courses you’ll find a good range of homegrown UK favourites, European classics, the same US and Aussie tracks we’ve seen in and, plus a handful of fantasy road courses based on the Cote d’Azur and the Californian freeways, amongst others.

The car list might be no match for Forza or GT, but most of the big marques and models are in place, with a few real beauties like the McLaren P1, the Gumpert Apollo, the Pagani Huarya and the Aston Martin Rapide S. Whatever you want to drive and however you want to drive it, there’s something for you.What’s more, it all looks magnificent. Right now this is the best-looking racer around (sorry ), crammed with beautiful cars, gorgeous, detailed scenery, rich, naturalistic lighting and superb weather effects. It’s cockpit views might not be the last word in authenticity, but they’re impressively immersive, going one better than rivals with a helmet cam that begs for a VR racing setup. The great thing about Slightly Mad’s last game – Need for Speed: Shift 2 – was that it made racing such a visceral experience, conveying the impression that you were being knocked around in the seat of a stripped-back sportscar, just inches from catastrophe at any time. Project Cars manages the exact same thing, then does it better.See also:And when Project Cars gets the racing right, it gets it really right. The AI plays smart without playing mindlessly aggressive, so you need to work to keep ahead and playing well demands a certain level of skill.

You can adjust everything from race lengths to pit stop strategies and car setups, or simply coast from event to event with the tyre wear and damage dialled down, taking pit stops when you’re called in. It’s up to you.All the same, this isn’t the Forza-killer we hoped it might be. In some respects that comes down to the handling. It’s not so much that it’s dull – though it sometimes is – or that it’s weirdly skittery – which it sometimes is – but that it’s just so inconsistent. With some disciplines, some tracks and some vehicles you’ll struggle to keep your vehicle going in a straight line.

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Touch the edge of the track, you’re off. Brake slightly too late on your way into a turn, you’re off. Get tapped on the rear corner by a rival racer and – you gue.