Project Reality 2

admin

Project Reality: A Battlefield 2 and ARMA 2 Modification. Realistic and modern mods featuring a variety of new nations, including the complete British Army, weapons, vehicles, and all new game modes. Join our growing community today!

The Project Reality mod for Battlefield 2/Arma 2 finally hit version 1.0, after eight years of development time. During that time, the game series it was modifying have moved on to bigger and more explodey instalments - several times, when it comes to Battlefield.

Now, the PR Team have - and, excitingly, you won't need to rely on any other games to play it. Project Reality 2 is being built using CryEngine 3 to be 'completely standalone', in contrast to the distinctly semi-detached nature of the original.Like the original mod, the aim with PR2 is to be one of the more realistic multiplayer shooters out there. As the reveals, 'Initially, Project Reality 2 will be a small scale, infantry based FPS with a comprehensive weapon handling system that will aim to be as realistic as possible. Map sizes will be 1km and 2km with an Advance and Secure (or 'AAS') style game mode, similar to that seen in the Project Reality: BF2 and Project Reality: ARMA 2 modifications.'

The team are currently working on the alpha - development began in mid-2012 - although a public release 'is still away off' as there's obviously a lot more work involved with making a standalone release.Interestingly, Project Reality 2 will also be 'free to play', and thanks to the lack of hyphens there I'm going to assume that means the good kind of free, rather than the wallet-tickling kind often favoured by many of today's online-FPS developers. For the full details, be sure to read that announcement post - in the meantime, here's how PR1 was looking just a few months ago.

Magic Tree House Series. Dinosaurs Before Dark. The Knight at Dawn. Mummies in the Morning. Pirates Past Noon. Night of the Ninjas. Afternoon on the Amazon. Sunset of the Sabertooth. Midnight on the Moon. Dolphins at Daybreak. There is a lot of magic treehouse books. All Votes Add Books To This List. 1: A Perfect Time for Pandas (Magic Tree House, #48). Mary Pope Osborne. 4.18 avg rating — 2,111 ratings. Score: 2,161,. Moonlight on the Magic Flute (Magic Tree House, #41). Mary Pope Osborne. Adventures with Jack and Annie, perfect for readers who are just starting to read chapter books. Merlin Missions Series. More challenging adventures for the experienced Magic Tree House reader. Fact Tracker Series. Track the facts behind the fiction with Jack and Annie. The Magic Tree House series is a series of children’s fantasy/adventure books by American author Mary Pope Osborne. The books are about two children from Frog Creek, Pennsylvania named Jack and Annie who are sent by Morgan le Fay on various adventures using a magical tree house that can send them anywhere throughout time and space. The magic tree house books

Contents.Pistols Beretta M9The is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike Battlefield 2, where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in Project Reality, and there are no suppressed versions. Reloading the Jericho 941. Browning Hi-PowerThe serves as the sidearm for the Canadian Armed Forces in the game under the British 'L9A1' designation with synthetic grips and newer sights and spurred hammer design.

The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design is used by the African Resistance faction and the Iraqi Insurgent officer.

Pulling back the bolt on the Sa vz. Heckler & Koch MP7A1The appears in the game being used by the German Bundeswehr's Crewman and AA kits. As of 1.4, the MP7A1 is only available with iron sights (previous versions came with a Zeiss Z-Point red dot sight). The MP7's closest counterpart is the Skorpion above, while a decent weapon at close range, the drop off means you're pretty unlikely to hit anything past 100m but given the kits it comes with, it's really intended as backup anyway.

A Heckler & Koch MP7A1 in Project Reality Rifles Lee-Enfield No. 1 Mk III.The appears in the game, used by the Taliban and Iraqi Insurgent factions. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment. While definitely archaic and somewhat hard to use in close quarters combat, the SMLE's big advantage is long distance damage.

It retains power well beyond average rifles and can easily drop the enemy in a single shot. An AKMS in Project Reality AK-74The appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The AK-74 used by the Militia faction can be fitted with a PSO-1 (same used by the Dragunov) and a PGO-7 (same used by the RPG-7) as well, depending upon the class. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover, likely due to this gun sharing the same overall model as the AK-74M seen below. An FN FAL G Series in Project Reality Heckler & Koch G3A3The appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.An interesting thing to note is, like with the MP5, the insurgent, Hamas and factions reload is different from the MEC reload for the weapon.

The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the insurgent factions simply pull it back and let it rock forward after changing mags. Attaching a bayonet Heckler & Koch G36The appears in the game as the 'G36A1', and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights. Attaching a bayonet to a FAMAS F1 L85A2The appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler & Koch L123A2 grenade launcher as mentioned below.

Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical, this is accurate as the British Army adopted the TA31F ACOG model that comes fitted with an RMR. An L22A2 in Project Reality M16A1 RifleThe appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards. It can also be fitted with an M203 grenade launcher, as mentioned below.

The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the 'M16A1 DMR') as a main weapon for the Spotter class and an alternative weapon for the Designated Marksman class. As of the latest version (1.4), the IDF faction can use a designated marksman variant of the M16A1, the M16A2E3, fitted with a bipod and a Trijicon ACOG. An M16A4 rifle with an ACOG scope and Grippod foregrip in Project Reality C7NLD RifleAs of 1.4.12, the C7NLD rifle has replaced the older C7A1 as the standard weapon of the Royal Netherlands Army faction. It always appears fitted with an M68 Aimpoint sight (a 3x magnifier is also available), a Grippod foregrip, and a polymer magazine. The C7NLD (and the C8NLD mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines. A C8A3 carbine with ELCAN scope in Project Reality M4/M4A1 CarbineThe is the main weapon of the U.S.

Army faction. A Sturmgewehr 44 in Project Reality Tavor CTAR-21The appeared as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler & Koch G36 and G36K mentioned above. A Tavor STAR-21 in Project Reality Heckler & Koch G3SG/1The appears as part of the game, being used by the MEC & Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope.

It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler & Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire).

A Norinco 982 being loaded with a breaching slug in Project Reality Remington Model 870The shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube as well as synthetic or wooden furniture and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original BF2 version of the weapon as the ', complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91. A Saiga-12K in Project Reality Machine Guns M249 SAWThe paratrooper version of the appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as Rapid Fielding Initiative parts which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel.It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective.

The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle.The full-size M249 SAW appears in fixed defensive positions at U.S. Bases, though is fitted with the tubular telescoping stock for some reason.

The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions. An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in Project Reality FN Minimi ParaThe, the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag.

The French variant is either fitted with a EOTech red dot sight or SCROME J4 scope. The British variant is the 'L110A1' and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag.

When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight. An FN L110A1 in a fixed defensive position in Project Reality C9A2 Light Machine GunThe appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire. An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in Project Reality FN MAG 58The appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their 'C6' designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun, and door-mounted on the Canadian CH-146 Griffon transport helicopter with spade grips and butterfly trigger. Oddly, the FN MAG has the L7A2's markings and carry handle.

An M240D Machine Gun mounted on a UH-1N Super Huey in Project Reality L7A2 Machine GunThe appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British & Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game. A remote-controlled L7A2 machine gun mounted on an Iveco LMV in Project Reality MG3 Machine GunIn some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 125-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans.

It also appears in fixed positions at MEC and German bases, feeding from a 125-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map. A Heckler & Koch MG4 coaxially mounted on a Puma IFV in Project Reality Norinco QBB-95The is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a Y/MA 95-002 scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.

An L86A2 LSW with SUSAT scope in Project Reality IMI NegevThe appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities. Reloading the PKP. Note the scope pushed to the side to allow the top to be opened M60 Machine GunThe appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role.

It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.

A Shipunov 2A42 mounted on a disabled BMD-2 in Project Reality Browning M2HB Heavy Machine GunThe is mounted on most U.S. Army & Marine Corps land vehicles including the M1A1 & M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting).

The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun.The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 & Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance & Free Syrian Army's Technicals, the British Army & Dutch factions' Land Rover jeeps, the British Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the Dutch faction's Boxer APC, the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle.The British, Canadian, IDF, German, and both U.S. Factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike BF2 where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, Project Reality gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not. A Browning M2HB on a Challenger 2 in Project Reality Browning M3 Heavy Machine GunThe heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S.

Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook & MV-22B Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods. A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in Project Reality DShK Heavy Machine GunThe appears as part of the game, mounted in the backs of pickup trucks ala used by the Taliban, Militia, Hamas, Free Syrian Army, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia and Free Syrian Army factions.

The Boragh APC used by the MEC faction also mounts a DShK. Some maps will feature wrecked/derelict T-62 & T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon. A KPVT heavy machine gun mounted on a BTR-80 in Project Reality M242 Bushmaster ChaingunThe LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S.

Army factions and the Canadian Armed Forces' LAV-III come equipped with an as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo. A Type 99 cannon mounted on a crashed A6M Zero in Project Reality M252 MortarAs of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target.

It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airburst and white phosphorous. An RGO frag grenade in Project Reality Anti-Armor Weapons BGM-71 TOWOne of several anti-tank missile launchers available in the game is the missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, & IDF Humvees and U.S.

Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in BF2, those in PR require several moments to 'warm up' before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in BF2. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection. An SPG-9 recoilless rifle mounted on a truck in Project Reality RPG-7The appears being used by the Iraqi Insurgents, Free Syrian Army, Hamas, Taliban, MEC, Polish Army, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered.

Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope. An RPG-7 with a PG-7VR tandem warhead rocket in Project Reality Anti-Air Weapons FIM-92 StingerOne of several SAM (Surface to Air Missiles) available in the game is the, mounted in a twin emplacement at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as its sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S.

Project

Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions. The PZR Grom in-game. Grenade Launchers GP-25 Grenade LauncherThe appears in the game mounted on the AK-47 & AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, Free Syrian Army, & Taliban, and the Russian Army faction's AK-74M.

Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters). Version 1.2 also gave under-barrel grenade launchers the ability to launch illumination rounds for use on night maps in addition to HE-Frag and smoke rounds. A Heckler & Koch HK79 grenade launcher mounted on a Heckler & Koch G3A3 with a Hensoldt Model 2 scope in Project Reality Heckler & Koch AG36 Grenade LauncherThe grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as 'L17A2'; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds. An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in Project Reality M203 Grenade LauncherThe appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the 'M203A1' on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.

Heckler & Koch GMG on tripod 40mm Mines M15 Anti-Tank MineOne of several land mines in the game is the, used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating.

In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes. Inserting a pressure fuze into the TM-62 mine M18A1 ClaymoreOne of two anti-personnel mines in the game is the, used by the USMC, US Army, British Army, Polish Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in BF2. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.

Romance of the three kingdoms 13 gamefaqs. The Romance of the Three Kingdoms is a historical simulation game that recreates the great human drama of the Three Kingdom period of Chinese history. The concept behind this latest release, which is a commemoration of the 30th anniversary of the series, is This is the Three Kingdoms.