Tenchu Z Gameplay

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Retail FeaturesRatingsEuropeanXbox 360,North AmericanXbox 360,AustralianXbox 360,JapaneseXbox 360Tenchu Z is a stealth action game set in medeval Japan. It centers around you (The player) and his sidekick preforming stealth based missions for the head of the Azuma ninja clan, Rikimaru.

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Tenchu Z's gameplay and structure was just like the first Tenchu minus the main charactersRikimaru and Ayame as playable characters. The only problem where they went wrong was creating 50 missions that has the same mission structure and having you repeat the same levels over and over again.

And as soon as the backpack energy is over, your hero will instantly fall to the ground and explode. The game is constantly changing weather conditions, catch up before sunset so as not to freeze. And be careful, because the game is very addictive. As you progress through the game, you can unlock many interesting characters with their unique appearance. Mars mars game download.

The games 50 missions all start in the lobby which consists of a small house (in which rikimaru lives) where you choose missions from and a small shack from which you go through character customization options such as abilities clothing and items.Gameplay The level structure is loosely linear consisting of 50 missions released in groups of 5-6 unrelated missions with a 'BOSS' mission appearing only after you've beat the last mission in the group. You are allowed to simply beat the last mission to unlock the 'BOSS' mission and don't have to complete the missions you do have unlocked in any order. Missions come in 5 flavors 'Assassination' which you are sent to kill a specific character, 'Wipe out' which you must kill all of the enemy characters on the level, 'Retrieval' where the goal is to recover a item, and 'Crossing the Boarder' in which you must get to a specific area.

While doing a mission you gain points by killing enemies and lose points for being seen being noticed and killing innocents.the missions are based purely on stealth and forethought normally forcing the player to use his acquired skills sparingly until you've gained enough experience. If you die in the level you lose all your points except 100 which will be rewarded at the end of a mission in which you lose and you are sent back to the lobby.

All of the missions grade you at the end on you Ninja rating 1-5. 5 being best. Your score is added up and then multiplied depending on the hardness of the mission. You can play online, but it reduces certain aspects of the game and can cause glitches in which both your enemies and fellow ninjas can zip to the other end of where they're going in a blink causing NPCs with complex routes to seem to disappear. Cutscenes and various 'Extra' missions are cut also.Story You are a faceless warrior who has joined the Azuma ninja of Goda and perform jobs such as killing cities full of spies, assassinating foreign slave traders, local bandits, and drug lords.On a mission to assassinate a drug lord you arrive aboard his ship to find him being killed by a mysterious ninja known as Sigi whom after you beat him decides to leave in a puff of crow feathers.

Sigi appears again after you assassinate a ninja master from his nation he used as bait, he attempts to kill you and your partner, you pass out as your partner is left standing their paralysed by the poison darts he shot at you both. You awaken to discover him and your partner gone. Later in a video Sigi's lord tells him to begin torturing your partner via cutting off body parts. After a few more missions Rikimaru tells you that they have found where they are keeping your partner. You find them dying only holding on to see you, after which they die.

This all culminates in the last mission in which after a heated battle with Sigi's lord you see Sigi kill him only to challenge you himself. After the battle you see your character dragging his sword across the floor while limping creating sparks preparing to hack Sigi down the middle when Rikimaru comes from the shadows and tells you to stop. Your character obeys as Rikimaru begins asking him questions. Sigi uses the moment to escape all the while burning down the castle.Customization You start off with a basic character, You choose the face and skin color. Along with your clothing type.

All pretty basic. You can then buy a multitude of clothing and extra gear, and skills as your completion percentage goes up.

There are three main abilities strength, agility, endurance, which are changeable at any time. There are dozens of upgradable skills corresponding to one of the three.

Publisher: MicrosoftGenres: ActionPrice: $59.99Multimedia: Tenchu ZPlatforms: Xbox 360Number of players: 1-4ESRB rating: MatureDeveloper: K2US release date: 2007-06-12While I have known for quite some time that, I hadn't realized that they are also fascists.Microsoft's latest stealth action offering Tenchu Z has both reminded me of the former and made me eerily uneasy about the second truth.Tenchu Z's style of gameplay is a mixture of the need to master elegant acrobatics and zenlike patience, punctuated by thrilling moments of strangely satisfying bloodshed. As I said, ninjas are awesome and playing a ninja is as awesome as it sounds. Tenchu Z offers some nice features for getting sneaky, including a whole range of concerns as to how your ninja might get noticed through an easy to understand HUD that lets you know how when you may be most easily seen, heard, or even smelled by your opponents. Challenging yourself to pull off a mission completely unobserved despite the myriad ways that you may be perceived and a fairly solid enemy AI makes practicing ninjitsu all the more fantastic. I just never really thought about what a ninja's actual occupation entailed until I began exploring the world of feudal Japan in Tenchu Z.Loading up the game, it is unlikely that the player is much concerned with the politics of this assassination simulator.

Likely, the player's only concern is mastering the art of the ninja and the game's complex, though fluidly executed control system and gaining the approval of the clan's master as he puts you through your paces in the game's initial tutorial. Likewise, the rather flat presentation of the game's story is not immediately all that immersive given that mission goals are announced through paragraphs of static text and the rare (and rather undramatically executed) brief cut scene. Both are rather yawn-inducing and old school forms of plot advancement.However, as your ninja begins a series of missions that involve assassinating threats to the nation or locating and diffusing explosives or running a message behind enemy lines, the situation that you are involved with begins to grow clearer. The game is set within a time of civil unrest. Indeed, civil war may be brewing and the ninja clan that your customized ninja belongs to is interested in making sure that the state remains intact during this chaotic time.While I began thrilling over the brutal stealth kills that I was able to achieve so quickly and silently and began getting smart about the shadows that I could hide in and where to hide the bodies, it began occurring to me that the Goda clan that I represented was sending me on missions with targets both military as well as moral in nature. That's that, then.Certainly, my ninja was doing her part to stop potential insurgents, but I was also being asked (well, not asked, given that my orders were simply dictated to me) to rid the countryside of undesireables in general. Sure, I was stopping an arms dealer from providing the other side with an assortment of weaponry, but I was also being called on to axe the owner of a gambling den and a lacivious old monk whose fondness for younger ladies was a bit unbecoming of someone of his position.While I was a military weapon, I was also the arbiter of morality.

The libretarian in me bridled: I was working for The Man!Earlier this year, another Microsoft release, had similarly dealt with authoritarianism and law enforcement. Placing the player in the role of a supercop, the game rather heavy-handedly and hammily offered the player a twist ending when your superior (the game's narratorial voice that instructs you in your training and mission goals) reveals that you have shut down a variety of unwelcome criminal elements in the name of establishing the iron fisted power of the state. 'Cracking down' on crime becomes a way of showing the ability of the state to organize and order a future utopian state.