Weapon Shop Fantasy Character Sprites

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If used as an item in combat, some weapons can cast a particular magic spell free of costEquipped By5+101.5%5 G2 G-,6+02.0%5 G2 G-,9+52.5%10 G5 G-,9+03.0%10 G5 G-,15+103.5%550 G275 G-,16+54.0%550 G275 G-,10+104.5%200 G100 G-,7+105.5%175 G87 G-,14+06.0%200 G100 G-,13+56.5%450 G225 G-,20+107.0%1,500 G750 G-,22+57.5%-1,000 G-,15+108.0%450 G225 G-,10+158.5%800 G400 G-,23+159.0%4,000 G2,000 G-,12+59.5%2,500 G1,250 G-,25+1010.0%4,500 G2,250 G-,26+2010.4%-5,000 G-,29+2510.9%-7,500 G-,19+1511.4%-4,000 G-,loading table data. The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage)Learned ByWhite1100 G-Caster-,White1100 G16-One ally-,White1100 G-One ally-,White2400 G-One ally-,White2400 G-One ally-,White2400 G-All allies-,White2400 G-+115All foes,White31,500 G33-One ally-,White31,500 G-All allies-,. As a Paladin, Cecil becomes your best front-line fighter. He can use the best in the game, as well as powerful swords, and even has access to basic Magic. His is great for saving other ' MP when healing outside of combat, and the fact that he gets and is just a bonus.

His ability is also excellent. He will automatically take physical hits for any party member that's low on HP, but you can manually a party member and take hits for them regardless. This is invaluable for protecting weak mages in important fights.

Burger shop 3 In addition to rebuilding a successful restaurant empire, you will also be trying to figure out exactly what happened to you and the burger shops you originally built. Description: In Burger Shop 2, you are once again tasked with combining ingredients coming from an ever-producing food machine to serve the constant stream of customers coming into the restaurant. In addition to the burgers and sandwiches that you dealt with in the first game, you will also be responsible to serve a number of breakfast and dinner items, such as bacon and eggs, waffles, roasted chicken, and meatloaf.

First of all, my greatest respect wulax, these are amazing artworks, especially the animations. Thank you for sharing them!About the licences: Do I understand this correctly - if I were to use these graphics in a game, I would be obliged to publish the source code of said game?My reason for asking is, I am working on a game right now, in my spare time. Though I very much doubt it will ever be published (not to even mention earn money), I would like to know: Is there any chance of aquiring your graphics for use in a closed-source product? @: Are you sure about this? The FAQ (here: ) say about CCSA: '.you will be required to distribute the source code, and your users will be allowed to distribute it as well.' And the sum-up of the CCSA license (here: ) says 'If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.' Is 'include a graphic in a game' not a case of 'build upon this work'?

It seemed to be so obviously the case to me, that it didn´t even occur to me that it might not be. I tried to google this, but this seems far from clear, there seems to be an ongoing discussion. Is there any definite information about this? @majiy: Game code and game graphics are not bound together and considered separate. In most interepretations CC-BY-SA requires you to distribute all your graphic assets freely.

Action RPG - The #1 source for video game sprites on the internet! Wiki Sprites Models Textures Sounds Login. VGFacts DidYouKnowGaming? Hello, Guest! (Login Register) Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets! Final Fantasy: Record Keeper. Castlevania: Symphony of the. We've created over 40,000 images, audio files and 3D models for you to use in your projects. Thanks to our public domain license you're even allowed to use them in commercial projects!

Not the code. The most logical interpretation here is your game is consuming the resources, its not an alteration or its not something build upon the graphics. After all, its not an art resource anyway.On a different debate, graphics in a game is considered as a collection (which is logical), therefore, every single asset can be governed by a different license. You still need to distribute any altered versions of the image in question with CC-BY-SA license and you should make it available. Also your game should contain CC-BY-SA resource author and a link to download the (modified) resource freely.

Even if 'include a graphic in a game' was a case of 'build upon this work', there's still no requirement to release the source - there's nothing in CC BY-SA that says one must release source code, or anything about source code at all.It's also worth noting that 'same or similar license' is defined as being either CC BY-SA 3.0 or later, or a 'Creative Commons Compatible License', defined at. However, that page says 'Please note that to date, Creative Commons has not approved any licenses for compatibility'!So the 'similar' bit is irrelevant at the moment, and certainly doesn't include options like the GPL. If CC BY-SA did apply to the game to, then the only way to use CC BY-SA art would be to also release the game as CC BY-SA. Which would mean GPL games using it would be in violation just as much as a closed source one.I know what the OGA FAQ says - but I disagree with it; I can't see any justification in the licence for those claims (either that source must be released, or that the GPL counts as a similar licence - it doesn't, as there are currently no 'similar' licences).I think in practice, most people assume that CC BY-SA doesn't apply to the game - or if it does, many Open Source uses are also in violation, and CC BY-SA is next to useless as a licence (at least, as far as game development is concerned). @FreedomCrusade: All works on OpenGameArt.org can be used commercially as long as you abide by the restrictions of the license. Here is a quick breakdown of the CC/OGA licenses (I am not a professional on the subject & suggest you read the summary in the links for each):Note: You can also get to these summaries by clicking the icons for each license under the 'License(s)' section of the submission.

Author has revoked all rights to the work. You can use, modify, & redistribute it for essentially any purpose, even without giving credit to the author. Works can be used, modifed, & redistributed for essentially any purpose. Author retains rights to work & must be credited/attributed. Author can require additional stipulations such as requiring user to link back to OGA. Essentially the same as CC BY, but removes a restriction on using works within DRM projects.

The most restrictive of the CC licenses allowed on OGA. Same stipulations as CC BY, but any usage, redistribution, or modification must be under the same or a compatible license. Similar to the restrictions of the GPL.Edit: Anyone with corrections, please comment.