Bomberman Hero

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A LOT of work was done between the JP and US/EU versions. And it shows.Debug ModeA pretty substantial debug mode can be enabled by entering one of the following GameShark codes:VersionGameShark codeUSA/EU8016E424 0001Japan8016E41B 0001Main MenuAccessed by pausing during gameplay and pressing L. Functions are as follows:. TIMER BAR ON/OFF: Adds a debug display of some sort to the bottom of the screen. DEBUG DISPLAY MODE: Enables a few different debug displays. 0 = None, 1 = Level Info, 2 = Coordinate Display.

NO DAMAGE: Turn this on to prevent Bomberman from taking any damage. NO ATTRIBUTE:?. G BUTTON DEBUG: Turn this on to enable a free-movement mode by holding Z.

Holding A moves Bomberman up and holding B moves him down. This also allows the current level to be instantly completed by pressing Z+L. BOM: Toggles how many bombs Bomberman has, up to 4. FIRE: Toggles how many fireballs Bomberman has, up to 4.

2020-1-18  Bomberman Hero is a video game for the Nintendo 64 that was released in mid-1998. It was developed by Hudson Soft, and published by Nintendo. The game is a sequel to the 1997 Nintendo 64 video game Bomberman 64, and has more levels, attacks, items, bosses,.

DISPTYPE:?Pressing L again also allows the lighting and fog effects to be edited.Action MenuAccessed by pressing Z+Start during gameplay. Functions are as follows:. GAME START: Resets the game. MAP NUMBER: Level Select. Maps 71 through 7F are test areas and maps 80 and higher are the game's cutscenes. MAP TEST: Doesn't seem to work properly.

The maps don't load. CAMERA TYPE: Doesn't seem to do anything. TITLE TEST: Also doesn't seem to do anything. ENTRY EDIT: Map Editor. MUSIC NUMBER: Music Test.

SOUND NUMBER: Sound Effect Test. DEMO: Views the opening cutscene. SHOCK TEST: Not sure what this is for.

Alternately, selecting the IDs 7B, 7C, and 7E in the debug menu will send you to different versions of the above test map.ID 7B contains all the Adok Bombs in the game:You can also enter here by using the below code. Apply the code and enter a map to appear here.VersionGameShark codeUSA8018018016E42B 007BJapan801334D1 D3 00068016E423 007BEurope8018018016E42B 007BID 7C contains a few collectables and enemies:You can also enter here by using the below code. Apply the code and enter a map to appear here.VersionGameShark codeUSA8018018016E42B 007CJapan801334D1 D3 00068016E423 007BEurope8018018016E42B 007CID 7E contains all of the collectibles in the game:You can also enter here by using the below code. Apply the code and enter a map to appear here.VersionGameShark codeUSA8018018016E42B 007EJapan801334D1 D3 00068016E423 007BEurope8018018016E42B 007EThe seriesNES.Game Boy (Color). Terra militaris strategy examples. (US).TurboGrafx-16.

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SNES.Virtual BoySega SaturnArcadeWindowsNintendo 64.Game Boy Advance.PlayStation 2.GameCubePlayStation Portable.