Dragon Quest Builders Guide

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Walkthrough: A step-by-step guide to complete the challenges for every story mode chapter. Maps: Find all items and important areas for every level. Whether you're a returning player or this is your first journey into this cutesy world, some Dragon Quest Builders 2 tips will be helpful to guide you on your way.

A community dedicated to the Dragon Quest/Dragon Warrior series by Square-Enix. Rules.Do not post links or requests for pirated content. Do not help facilitate requests for pirated content. This includes modded game files in whole or in part.

Patches and fanworks are fine.No major spoilers in post titles, in your comments. As we have newcomers to the series all the time, this applies to all DQ games or media.Be respectful. No personal attacks, no trolling, no baiting, no witch hunts and no posting personal information.Be helpful and answer questions that are asked. Don't send your fellow fans away to Google or GameFAQs on an aimless quest.No excessive self-promotion.

We consider it spam and Only one post per month. If your account is used primary for self-promotion, you are not welcome to post here.Absolutely no t-shirt/clothing/mug posts or comments. This is a sheet I am working on to document all chapter-progressing quests for DQB. I just finished the game, so all of these notes are my own with my own experience.

I started on Chapter 3 as the quests were becoming slightly difficult for someone that doesn't understand the language. I plan on replaying the game and writing down how to clear chapters 1 and 2. Hopefully this helps someone that is also playing and having difficulty progressing through the game.

However, don't be sad if you take a while to figure out what the outfit represents, you'll get there eventually.Check our compilation below and feel free to use these ideas as your own pun costumes if need be. Super dad costume ideas. A few, however, create their own personalities, and this time Bored Panda has decided to focus on the ones that used humor - more specifically, big puns - to come up with new, original ideas for their cosplay costumes.From Jon Snow White to Taco Belle, some of these funny pun costumes are clever pop culture mashups while others could be considered as witty wordplay.

Please excuse any vocabulary/inaccurate names; I am working on correcting these as I find official terms.edit: I plan on working on filling out Chapter 1 and 2 this week hopefully if time permits. (week of 02/15)edit2: Chapter 1 is finished. TBD on Chapter 2 as the new Fire Emblem comes out tomorrow.:P. The grave is started in the first teleporter. You're looking to be able to create a head stone. This is done in the 2nd teleported, the Domdora region (Hauksness) You're looking for an island out in the water. There you'll learn how to make Grave Stones.

Place 2 back in the original location to complete the quest.For the garden. The easy way is to built a wall around a tree out in the world that is connected to water.

The tree must be 3 blocks tall. In that room, place a bench, a beacon, the water must have 8 tiles of water, 10 flowers (don't have to match), and 5 grasses.

That will make the garden.

Spinoff games
Dragon Quest Builders
Developer(s)Square Enix
Publisher(s)Square Enix
Designer(s)Kazuya Niinou
Artist(s)Akira Toriyama
Composer(s)Kōichi Sugiyama
SeriesDragon Quest
Platform(s)PlayStation 3, PlayStation 4, PlayStation Vita, Nintendo Switch
Release date(s)JP January 28, 2016

NA October 11, 2016
EU October 14, 2016

Genre(s)Console role-playing game
Mode(s)Single player
Rating(s)ESRB: E (Everyone) (GBC)

Dragon Quest Builders (ドラゴンクエストビルダーズ アレフガルドを復活せよ) is a sandbox game developed and published by Square Enix for the PlayStation 4, PlayStation 3, and PlayStation Vita.

The Builder is tasked with rebuilding the world after it was destroyed by the evil Dragonlord. The game features gathering and building elements, similar to Minecraft and Terraria. The game was released in Japan on January 28, 2016, in North America and Europe on October 11, 2016. A port for the Nintendo Switch was released on February 9, 2018, in North America and Europe, and in Japan on March 1, 2018. In summer of 2017, the sequel was announced.

Setting[edit]

The game is set in Alefgard, the world of the original Dragon Quest game, and players gradually rebuild each area of it. This includes Cantlin, Rimuldar, Kol and Galenholm, using materials they find to overcome the specific blights each area is beset by. The game is based on a parallel ending of Dragon Quest: before the final battle, the hero accepted the evil Dragonlord's suggestion - each rules a half of the world. But that's indeed a trap, and the hero was eliminated, then the world was dominated by monsters. With time passing by, a new hero (the player character) appears to revive the desolate world.

Gameplay[edit]

Builders is divided into chapters, with the aim in each to restore light to the land by rebuilding the central town, with both the quality and quantity of the buildings and decorations contributing to an overall Base Level. The higher a town's Base Level, the more citizens it will attract, and better quality items will become available. Inhabitants of a town will give the player quests in order to better their surroundings, defend the town if monsters penetrate the defenses, and cook/craft items for the player to use. The game also features a day/night cycle which affects the type of monsters that appear as well as their ferocity. Monsters can attack what the player has built and lower the town's 'experience' as a result, though the Base Level can never actually decrease. Furthermore, the player will periodically need to defend the town against an organized horde of monsters, usually led by a boss monster.

Deep rock galactic error cube. The player character has both a health meter and a hunger bar, both of which can be restored through healing items and food items, respectively. The game also features a crafting system by accessing workbenches. New crafting recipes can be discovered as the player progresses through the story, as well as acquiring new resources.

The game is divided into chapters (one for each town) accessible through the main menu once unlocked. At the end of each chapter, a boss is fought (a golem for Cantlin, a hades condor for Rimuldar, etc.). Each chapter can be replayed until the desired points are accumulated using a checklist as a guideline.

List of characters[edit]

NameAreaWhere FoundDescription
PippaCantlinPippa joins the base immediately after the player places the Banner of Hope. She offers a number of quests, but avoids battle.
RolloCantlinRollo is found under a rock some monsters stuck on top of him. A bombastic buffoon, he is a man of endless enthusiasm who encourages the builder with information he gleams from an old tomb called the Cantlin Chronicle.
LaroucheCantlinLarouche appears at the base once the player acquires the blue teleportal. Larouche doesn’t engage in combat, but does provide quests that improve the base.
KenelmCantlinTravel through the blue teleportal, defend Kenelm from skeletons, and he gratefully follows the player to the base. He becomes a vigilant defender of the base and teaches the player a special combat technique.
SheridonCantlinSheridon arrives at the base after the player places the red teleportal. While he does not participate in battles, he shares the secret of building wrecking balls, which are the key to defeating a powerful enemy.
MagnusCantlinA renowned blacksmith, Magnus has been locked up by evil forces. Once set free, he eagerly engages in battle at the player's base and shares his knowledge.
CherieCantlinCherie pops up at the Banner of Hope after the green teleportal is earned. She isn’t a fighter, but she does pitch in by creating items in the workshop.
SplatrickCantlinSplatrick is a slime found behind the Green Teleportal. He is a slime who is hated by the other slimes because he doesn't hate humans. He has the ability to talk to other monsters as seen after the final battle.
ElleRimuldarA devout nun who attempts to counter poison with piety. She is immensely grateful to the Builder facilitating her aid to the ill, but her fervor for first-aid may come at the cost of her own life..
GerontiusRimuldarThe learned Gerontius becomes a valuable asset after he is recruited to the cause. He is a scholar, but has no problem getting dirty while battling monsters. His anguish is tied to the secrets he keeps.
NoshRimuldarNosh is the first of many diseased people that must be carried back to the base. When he’s healthy again, Nosh becomes the driving force behind learning about how to fish.
CaseyRimuldarCasey must be rescued from the island beyond the blue teleportal. Casey’s illness requires two treatments, but she protects the base as soon she’s out of the sickroom.
HazelRimuldarHazel’s rescue involves a trip through the red teleportal and vanquishing a group of treefaces. Feed her four meals to restore her health. She isn’t a fighter, but she builds items when the player creates the proper rooms.
MildredRimuldarMildred suffers starving sickness and requires a large amount of food to be cured. Once on the mend, she serves as a guard for the town and will attack monsters on sight. Concerned with creature comforts, she hopes the Builder can lead the village to a life of luxury.
GlutimusKol and GalenholmGlutimus is an overemotional and overly-dependent doofus that joins the base the moment the flag is planted. Sorely misses Barbella, and is fixated on restoring the Kol bath's. A coward at heart, he has to be forced to join the builder to rescue his mates.
BurleyKol and GalenholmBurley is a kind-of-but-not-really vegetarian that must rescued from a desert cave on the chapter’s starting island. Burley is a fearless fighter who defends the base and joins expeditions outside the base with equal zeal.
MaxiKol and GalenholmMaxi must be rescued from the prison north of Kol. He is the most appreciative of the thugs, and has complete faith in the Builder's abilities, being well informed of the player's actions in Cantlin and Rimuldar.
BarbellaKol and GalenholmThe leader of the thugs who has been abducted by monsters. Though as crude as her cohorts, she tries her hardest to fight against the Dragonlord's curse and develop new weapons and defences. Studied under Galeleo a long time ago, and would prefer not to talk about it.
GaleleoKol and GalenholmThis former inventor turned lingering spirit has a long history with Barbella, and only the Builder can see and speak with him. His greatest goal was to combine fire and ice into a weapon that could slay the elementals impervious to normal blows.
BairdKol and GalenholmA flowery bard from Galenholm, who lost his love Cecille in a blizzard. A milksop amongst muscles, he reassures himself that there is no way his lover would take a shine to sweaty meat-heads over his refined poise..
CecilleKol and GalenholmAfter rescuing Cecille from a trio of killing machines beyond the red teleportal at Baird’s behest, she quietly settles in at the base and insists she and Baird are only good friends. Later, she pops up again, when odd singing disturbs her sleep.
MyrlundTantegelA great wiseman who survives the bleak landscape of Tantegel by subsisting on mist. Though disgruntled with the Builder's backtalk and sass, he puts his full faith into them and guides them in the purification of the land.
Princess GwaelinTantegelWhen the Dragonlord cast his curse upon the land after the hero's betrayal, the anguished princess chanted a curse of her own to turn to stone. Revived by the builder, she works diligently to assist in the recovery of her fallen kingdom.
LaunceTantegelGuards the Princess with his life. Completely disregards the Builder's heroic deeds with laughter.
TrystianTantegelGuards the Princess with his life. More respectful of the Builder than Launce.
AndroooTantegelAndrooo is a monster taking on the appearance of a human that can potentially be recruited to the base. Androoo has been shunned by other monsters because he doesn’t hate humans. Androo works so hard at passing for human that he’s willing to attack other monsters when they attack the castle.
DragonlordCharlock CastleThe blight of light and bane to the land, the Dragonlord is the devilish dictator of Alefgard, having kept humans in the dark for well over a century.

Development[edit]

Builders began development under series producer Noriyoshi Fujimoto, who wanted to address the unfamiliarity of sandbox-style games with Japanese players. As the series has a precedent of spin-off titles that eschew the traditional RPG formula of the main line games for more action focus, Fujimoto felt that an experimental title such as Builders would not clash with the fans, and instead introduce them to a new type of genre altogether through crafting.

The setting of Alefgard was chosen due to the relative simplicity of the landscape compared to later entries in the series, which Fujimoto felt would be more intuitive to Builders' theme of exploration and restoration. The Dragonlord's infamous offer of half the world lent itself to a scenario that would easily explain why the game's setting was in dire need of rebuilding in the first place, and not clash with the design sensibilities the series is known for.

The initial planning document specified that the game would be an open-world style adventure in which all areas were connected, rather than featuring sequential chapters that remove the resources accumulated previously. Director Kazuya Niinou proposed a change to this plan, citing that if players completed one area and moved to the next with their materials still accessible, the game would become too easy and not rewarding to play. He suggested a switch to the chapter format, which would have the added benefit of giving more distinction to each area and the people within along with resolving the difficulty curve issues.The chapters would originally reverse the order in which towns are normally reached in the original, which is why the game begins in Cantlin. This was changed later during production to begin near Charlock Castle and radiate outwards before reaching Tantegel in the final chapter, rather than the more predictable reverse-order.

For quality assurance, play-tests were done from the perspective of gamers with no prior experience with the series so as to make the game accessible to newcomers. Rather than finalize a concrete story at the start of the project, the development team instead focused on the types of materials and items the player can make use of, only beginning work on the story once the team was satisfied with the tools they had created.


Gallery[edit]

  • Rollo

  • Elle

  • Barbella.

  • Japan.

  • NA

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External link[edit]




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