Along Together Vr
Along Together is an epic VR puzzle-platforming adventure. You are a kid's imaginary friend: their invisible companion when there's no one else around.
Review System: Samsung S8+ – Running Android 7.0
Price at Time Of Review: £9.49 ($13)
Comfort Rating: Amber
Genre: Platform
Size: 310 MB
Controller System: Daydream Controller
Best Playing Position: Sitting
Multi Player: No
Along Together (Google Daydream)
Intro: In Along Together, you are a kid’s imaginary friend: their invisible companion when there’s no one else around, and their guardian when things get dangerous. When the kid’s best friend in the real world goes missing, the two of you venture out to find them.
Verdict: When it comes to 3rd person adventure games VR takes them to a whole new level and Along Together is no exception. With its colourful cartoon graphics and high-quality character animation each level, each object and character interaction is simply a joy to watch. While the sound and music and subtle they do help to make this game that little bit more immersive.
With 2+ hours of gameplay that £10 price tag doesn’t seem so high and while there is no denying that this game is aimed at younger players, it will keep us adults amused for a good hour or so, While looking at a video or images of this game might make you think about buying it, seeing it in VR is something truly magical and something every Daydream owner should play. Yeah, I wish it was about half the price that it currently is, but that doesn’t stop me from loving it to bits.
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最新版本
Please note that the Technical Preview can be installed along side other Unity builds.
查找并下载Mac OS X版的安装程序? 选择Mac OS X查找并下载Windows版的安装程序? 选择Windows发行说明
8 December 2016
- Google VR Android NDK v1.10
- Fixed an issue where Cardboard and Daydream where sharing depth buffer settings. Now they should each have their own settings.
- READ_EXTERNAL_STORAGE permission is no longer set in Daydream. It is still set if you have Cardboard as a selected device.
- Add new setting to provide ability to override transition view in Cardboard
- Fix missing OpenVR libraries in GVR12 build.
存档
版本 | 发行说明 | 下载 |
---|---|---|
5.4.2f2-GVR13 | 发行说明发行说明8 December 2016 Foul play theme song.
| Windows / OS X |
5.4.2F2-GVR12 | 发行说明发行说明10 November 2016
| Windows / OS X |
5.4.2f2-GVR11 | 发行说明发行说明1 November 2016
| Windows / OS X |
5.4.2f2-GVR10 | 发行说明发行说明22 October 2016
Known Issues- HOME Intent is not currently set if you set Input.backButtonLeavesApp = true. Issues is known and a fix is on the way.- Calling Application.Quit causes a 3 second delay from when the activity goes away and when the phone home screen is display. In that 3 seconds the user is dropped into Daydream Home. The issue is understood and we are currently researching a fix. | Windows / OS X |
5.4.2f2-GVR9 | 发行说明发行说明19 October 2016
| Windows / OS X |
5.4.1f1-GVR8 | 发行说明发行说明12 October 2016
| Windows / OS X |
5.4.1f1-GVR7.1 | 发行说明发行说明27 September 2016
| Windows / OS X |
5.4.1f1-GVR7 | 发行说明发行说明22 September 2016 Initial version of Unity Native Daydream support. | Windows / OS X |